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Using the Subsurface Scattering shader node - Blender Cycles: Materials and Textures Cookbook - Third Edition [Book]
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Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node - Blender Cycles: Materials and Textures Cookbook - Third Edition [Book]
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Subsurface scattering controls are not operational · Issue #307 · GPUOpen-LibrariesAndSDKs/RadeonProRenderBlenderAddon · GitHub
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